![]() ![]() More, that’s fine if you want an NFL simulator but you’ve told us you want a competitive ![]() The swat doesn’t seem to work as well this year and agg catches have started to happen after an interception your WR stands still and holds his head. ![]() For example, after you get the break sack RNG, your QB just seems to stand still a lot of times and wait for a second hit. It feels like we have a lack of controls on animations. More of an issue with CPU players now, users animate more since it was patched. Players don’t animate and go for balls over their head, they just stand there and watch as it sails right past them. I’ve seen some solutions that ID the mike should ID who the RB needs to pick upĭeion Sanders and other low hit power guys can hit stick tight ends and send them backwards Like pick up looping linebackers by ID’ing the DT. We were sold that it should block the guy you IDīut it doesn’t work like that, you oftentimes need to identify others in order to pick upīlitzes. Linebacker pursuit on runs and recognizing runs Last year the cut stick was the counter to the spin, that doesn’t work to cause fumbles in 19. Zones are still spot drop and don’t recognize players running near them very well Zones can’t cover some routes and often times those routes beat man coverage too. If we know a play is being run, we don’t always have the tools to stop it outside of usering. WR scramble drill isn’t great – they frequently don’t go to the green areas of the field Users can do a 360 semi-circle and get out of a guard hitting them.ĭouble teams are beat too easily in comparison to a 1 on 1 win chance on the pass WR’s miss blocks frequently and are downfield doing nothing. They get hooked too much against stretchīlocking still has a lot of issues. Too often do I see a defender swat a catchable pass or passes into coverage being caught or harmlessly falling to the groundįorce defenders don’t work upfield enough against outside runs. People aren’t punished by bad decisions enough. ![]()
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